Delhi, India·Available for opportunities
SohanSingh
Hard Surface Modeling/Game Props/PBR Texturing/Look Development
I create detailed, game-ready hard-surface assets with a focus on clean topology, optimized geometry, UVs, baking and PBR texturing.
Primary pipeline
Autodesk Maya·Substance 3D Painter·Arnold·Adobe Photoshop
Selected Work
Core Disciplines
Hard Surface Modeling
High-poly subdivision modeling in Autodesk Maya — controlled edge flow, support loops and bevels that hold the silhouette from every angle.
Game-Ready Assets
Low-poly meshes built to a triangle budget — from a 4.5K handheld to a 51.3K supercar — without losing the shapes and proportions of the reference.
UVs & Baking
Clean UV layouts with consistent texel density on 4K texture sets, then high-to-low bakes for normal, ambient occlusion and color ID.
PBR Texturing & Lookdev
Metallic/roughness texturing in Substance 3D Painter, Arnold lookdev with studio and HDRI lighting, and final presentation polish in Photoshop.
Asset Workflow
01 — Reference
Reference gathering, blueprint alignment and proportion analysis before a single polygon is placed.
The Vault
About Me
I create detailed, game-ready hard-surface assets with a focus on clean topology, optimized geometry, UVs, baking and PBR texturing.
I'm Sohan Singh, a 3D game artist based in Delhi, India, focused on hard-surface modeling — props, vehicles, weapons and environment pieces. Every asset starts as a high-poly model in Autodesk Maya and is rebuilt as an optimized low-poly mesh, unwrapped and baked so the detail survives in real time.
Texturing happens in Substance 3D Painter with a physically based metallic/roughness workflow, followed by lookdev and rendering in Arnold and final presentation in Photoshop. I care about shapes and proportions that stay true to the reference, triangle budgets that make sense for the game, clean bakes, and materials that tell a story through wear.
Sohan Singh
Class · Hard-Surface 3D Artist
Base · Delhi, India
Loadout
- Autodesk MayaHigh & low poly modeling, UVs6/6 projects
- Substance 3D PainterBaking & PBR texturing6/6 projects
- ArnoldLookdev & rendering6/6 projects
- Adobe PhotoshopPost & presentation5/6 projects
Perks
- Hard Surface Modeling
- Game-Ready Assets
- Low-Poly Optimization
- UV Unwrapping
- High-to-Low Baking
- PBR Texturing
- Look Development
- Clean Quad Topology
- Material Creation
06
Assets
125K
Tris
49
Maps
63
Renders





